You can dynamically load any file from any Resources folder in the project.
Make sure that the path is:
1) relative to the Resources folder itself
2) does not have the file extension
For example:
//Load a
text file (Assets/Resources/Text/textFile01.txt)
var textFile = Resources.Load<TextAsset>("Text/textFile01");
//Load
text from a JSON file (Assets/MyJsonData/Resources/Text/jsonFile01.json)
var jsonTextFile = Resources.Load<TextAsset>("Text/jsonFile01");
//Then
use JsonUtility.FromJson<T>() to deserialize jsonTextFile into an object
//Load a
Texture (Assets/Resources/Textures/texture01.png)
var texture = Resources.Load<Texture2D>("Textures/texture01");
//Load a
Sprite (Assets/Level1/MySprites/Resources/Sprites/sprite01.png)
var sprite = Resources.Load<Sprite>("Sprites/sprite01");
//Load an
AudioClip (Assets/Level2/Audio/Resources/Audio/audioClip01.mp3)
var audioClip = Resources.Load<AudioClip>("Audio/audioClip01");
From the Unity documentation:
You can have multiple Resources folders placed anywhere inside the Assets folder.
url: https://docs.unity3d.com/Manual/SpecialFolders.html
So that's cool!
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