Working with some old assets, I had to iterate through the Animations in the Animation component. Little did I know that what I was actually looking for was called Clips and these were contained in their own AnimationState.
Here is the code:
Animation
_anim;
AnimationClip
_originalClip;
Dictionary<int, AnimationClip> _animClipsMap = new Dictionary<int, AnimationClip>();
private void Start()
{
_anim = GetComponent<Animation>();
_originalClip = _anim.clip;
int index = 0;
foreach (AnimationState state in _anim)
{
_animClipsMap.Add(index, state.clip);
index++;
}
}
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